What would improve Kobold2D?

Optimized (fast) Orthogonal Tilemap Layer

Cocos2D's tilemap layer does not limit drawing of tiles to what is on screen, which causes large tilemaps (eg maps 100x100 or larger) to suffer from a severe performance penalty. An optimized orthogonal Tilemap layer would only render the tiles that are (partially) inside the view, which would make even huge tilemaps as fast as a view-sized tilemap. Memory usage should also decrease significantly for large tilemaps.

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